New Writing/Game Design Blog

My Writing/Game Design Blog

I’ve just started a new writing blog! While I have this website for my games, and a separate website for my books, I wanted a more informal environment to interact with readers and gamers, other writers, and to share and discuss my own experiences.

As time goes by, the blog will feature writing and editing tips, poems, useful tools and resources, project previews, and more.

While much of it will be focused more on writing, there will also be tips and discussions regarding game design and development, and the occasional update or screenshot from my current game projects. I also plan to write and post a series of RPG Maker tutorials on the blog, soon.


Serial Novel, Living Ageless, now Available!


Living Ageless, a new fantasy serial novel, has been accepted by JukePop Serials and is now available for free online reading! The pilot chapter is currently up, and I plan to publish future chapters monthly.

“Arte and Amelia have always been different from everyone else. They share thoughts and dreams. They see the strands of time and fate in ways others don’t. And they might be over 5,000 years old, but they don’t look a day over 21. The thing that bothers them the most? They don’t seem to feel the same things others do – not happiness nor grief. They may have seen the birth and death of generations around them, but none of it means much to someone filled with emptiness.

Their mundane day jobs give them a place in a constantly changing world, but by night the brother and sister duo run a supernatural investigations agency in search of answers not about the world, but about themselves.

Who are they? What are they? When they find their truth, however, the new questions lurking underneath it might be far more frightening than those they started with. Some answers are better left unknown.”

If you’re interested, you can give the first chapter a read here on Jukepop Serials! It’s also available on FictionPress, Wattpad, and Figment.

Night Plague Published and Released!


I’m excited to announced that my first novel, Night Plague, has been published by Severed Press and is available now on!

“Humankind will soon be extinct. A mysterious pandemic cut through two-thirds of the population in just four short years, and within another four, it will decimate everything – and everyone – left. 

The last days are ticking by, relentless and ruthless, and the reclusive Mason Mild finds himself torn between a peaceful end and a brutal immortality. Between his hopeless, but comfortable days with his family, and something new…something violent and wild. 

Have the fang marks above his heel dealt him an early demise or a second birth?”

The book is a YA post-apocalyptic thriller. The digital version is available now for just $2.99, with the print version to follow within the week.

Happy Birthday Update!

Happy Birthday is now available on Ace’s shiny new Steam Workshop!
I also took the opportunity to finally update the game to Version 2.2.

The overdo updates are mostly minor, consisting largely of fixes for bugs and typos that players pointed out or that I’ve noticed while watching Let’s Plays, with just a little bit of general editing and polish thrown in. The most notable addition is some new optional dialogue shown when presenting certain important clues to NPCs, for instance, (Highlight for spoilers!)you can get some new comments by passing around the Threatening Card, Landlady’s Identity?, and Ghost Stories towards the end of the game. There’s nothing that would make it worth it for a previous player to give it another go, but hopefully the updates will offer future players a slightly more polished experience.

Full change list:

  • Fixed various passability errors
  • Fixed various typos
  • Fixed a bug that forced clues to be selected in a specific order during a certain scene
  • Fixed a bug that wouldn’t let the player re-enter the 2nd Floor Bathroom
  • Clarified the names and descriptions of some clues
  • Made menu full-screen and fixed color artifact errors
  • Shortened some pauses
  • Changed or lowered the volume on some SEs.
  • Added more optional, unique dialogue when presenting certain clues
  • Slightly expanded the dialogue during the intro and a few other minor scenes
  • Some very minor, miscellaneous text and dialogue edits

Baring some unexpected disaster, this is the final update. Any further improvements will have to wait on potential sequels.

With over 8,000 downloads across all its mirrors, lots of Let’s Plays and videos, a handful of reviews, and tons of comments on various sites, Happy Birthday certainly ended up garnering far more attention than I ever expected. I’ll definitely take the motivation and feedback with me to future projects. Heartfelt thanks to everyone who’s played.

Serial Novel, Chains of Ivy, Available!

Chains of Ivy, a fantasy serial novel, has been accepted by JukePop Serials and is now available for online reading! This makes it the studio’s first semi-pro published work.

A fully stand-alone prequel set in the same world as Paragon, Chains of Ivy focuses on the strained relationship between two species in a cruel, primitive world and one girl who finds herself torn between them. A full summary is available here and on JukePop. In true serial fashion, I plan on writing, editing, and posting it one chapter at a time, and I aim to release one new chapter per month.

If you’re interested, you can give the first chapter a read here!

New Writing Blog

After debating about it for a while, I’ve decided that I want to leave this website focused solely on my projects themselves. But as I’ve also decided that I want a more informal writing/personal blog, I’ve created a separate website for it – Writing at First Dark. Everything you need to know about my projects themselves is here at DSS, but if you’re interested in random musings or the process that goes on behind them, then check it out there.