New Writing/Game Design Blog

My Writing/Game Design Blog

I’ve just started a new writing blog! While I have this website for my games, and a separate website for my books, I wanted a more informal environment to interact with readers and gamers, other writers, and to share and discuss my own experiences.

As time goes by, the blog will feature writing and editing tips, poems, useful tools and resources, project previews, and more.

While much of it will be focused more on writing, there will also be tips and discussions regarding game design and development, and the occasional update or screenshot from my current game projects. I also plan to write and post a series of RPG Maker tutorials on the blog, soon.


Serial Novel, Chains of Ivy, Available!

Chains of Ivy, a fantasy serial novel, has been accepted by JukePop Serials and is now available for online reading! This makes it the studio’s first semi-pro published work.

A fully stand-alone prequel set in the same world as Paragon, Chains of Ivy focuses on the strained relationship between two species in a cruel, primitive world and one girl who finds herself torn between them. A full summary is available here and on JukePop. In true serial fashion, I plan on writing, editing, and posting it one chapter at a time, and I aim to release one new chapter per month.

If you’re interested, you can give the first chapter a read here!

New Writing Blog

After debating about it for a while, I’ve decided that I want to leave this website focused solely on my projects themselves. But as I’ve also decided that I want a more informal writing/personal blog, I’ve created a separate website for it – Writing at First Dark. Everything you need to know about my projects themselves is here at DSS, but if you’re interested in random musings or the process that goes on behind them, then check it out there.

Happy Birthday Full Release!

Well, after much procrastination, the full release (V.2) of Happy Birthday is being uploaded today!

V.1 was originally finished back in September, but was originally developed for a contest, and as such was very rushed to meet the deadline, and contained a few bugs and other blemishes here and there. As such, this version, 2.0, will be the first one widely released!

The game is a short, simple freeware title, in the vein of classic who-done-it, third person adventures. It can be downloaded from the project’s download page on the sidebar, and further information and a walkthrough is also available from the sidebar.

Short or not, I hope you get some enjoyment out of the studio’s first release!